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A good piece that, unlike most writing on 'AI art', actually expresses what I found offputting about the use of AI models as a substitute for existing artforms. Drawing, 3D computer graphics, music, writing etc. have all shaped how I encounter and understand the world in the ways you suggest in that hearth story - you could say they have trained my inner neural network and excited new modes of perception, self-understanding narratives, etc etc. (The many cited philosophers sadly go over my head for the most part.)

However, I have over time come to a less pessimistic conclusion than you. I think as time goes on, humans will be bored of the limited outputs of straightforwardly prompting of image generators, and drawn to engage more substantially. That may remain within the realm of 'AI' - image-to-image generators, training LoRAs to personal taste, fiddling with noise parameters, chaining together multiple models in ComfyUI - or it might involve branching out into other art forms. So much of this discourse seems to assume that AI must be monolithic, rather than fitting into an evolving ecosystem of tools and practices. The 'friction' that AI models provide is quite different than the 'friction' that painting provides, and will shape our engagement in different ways, but it is not nonexistent and I don't think it can be. I've already seen a handful of interesting uses of AI in animation, such as Seth Ickerman's use to create crawling biological forms over his 3D renders in his video for 'Blood for the Blood God' by Health, or the Igorr's use of video models to create uncanny-valley imagery in 'ADHD'. These videos use generative models not to reproduce existing forms, but to reach for forms of expression that wouldn't be possible without it.

When AI models hit the scene, I struggled to know what interesting questions to ask about AI image generations. As the practice of image generation matures and becomes more technical, I feel like there are now questions I can ask about method (sometimes). I could even conceive of using AI image generators for something one day... maybe. Interacting with large language models, probing their capabilities, and exploring the theory around them (character-simulacra and so on) has fed a new interest in neuroscience (predictive coding theory etc.) and new metaphors for self-understanding.

It is certainly possible for technological shifts to sweep aside entire artforms, like digital compositing did to cel animation and the multiplane camera - art forms that only really work at industrial scale. But I don't really think people will stop drawing and painting and making 3D renders and playing instruments and composing music. It was already possible to download images of nearly anything you could think of. People take up drawing not because it fulfils an immediate utilitarian purpose (I want a character portrait in this style with these details), but because they develop a self-narrative about what it means to draw. Most people who draw will never make a penny off it or achieve fame; still more people draw than ever have in history, and the information needed to get started and learn technical aspects is more accessible than ever. So I don't think AI models should change that equation too much.

This weekend I was at the Revision demoparty in Germany. 800+ people travelled to Saarbrücken from across the world, a thousandish more watching live on stream; we saw demos using the latest techniques to do unbelievable things with 4 kilobytes, but equally many targeting oldschool devices and still pushing the medium into new places on 30-year-old computers. The demoscene is steeped in somewhat impenetrable history, but very welcoming to those who will engage with it. This, to me, represents a sort of 'good future' of art-making: done with no expectation of profit, merely the fascination of engaging with a complex medium with a challenging constraint, and the appreciation of peers engaged in the discipline. The same goes for, say, visual novels, or self-published writing to niche audiences.

A small handful of people used AI models as part of their demos, and it was intensely controversial. Over time, I expect it will shake out somehow; we'll decide what constitutes 'appropriate practice' for our particular expression-game. Perhaps we'll separate out AI-using categories from non-AI categories. I don't know!

But I trust in the capacity of humans to always make things more complicated, not less, and explore all the abstruse limits of our latest toy. We're tricky bastards like that.

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